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Description
Students track the coast-to-coast build that rewired America—engineering wins, financial gambles, labor realities, and the fallout for people already living in the West. Reading, mapping, DBQs, and a competitive game keep the pace quick and the learning sticky.
 

Grade Level: 6–10
Duration: 2 days
 

What’s Included

  • History Cat article: “Transcontinental Railroad” printable version.

  • Scratch Pad organizer: Targeted questions, a DBQs vocabulary builder, DBQ question, and a free-hand mapping exercise that builds spatial awareness and geographic reasoning.

  • Simulation game – Great Rail Race: In class simulation, teams manage resources and make historically-based decisions to, overcome obstacles and plot their route to Sacramento.

  • Answer keys: Complete answer keys

  • Teacher guide: Step-by-step pacing for 2–3 days, discussion cues, and detailed board game rules and set up instructions 

 

Skills Developed

  • Evidence gathering and citation from text and documents

  • Cause-and-effect and change-over-time analysis

  • Spatial awareness and map interpretation (terrain, constraints, trade-offs)

  • Economic reasoning (capital, labor, incentives, risk)

 

Perfect For

  • U.S. History units on Westward Expansion, Industrialization, or Gilded Age foundations

  • Classes that need a clean balance of reading, maps, and primary sources—plus a game that actually teaches something

    Note to teachers:

    "The Great Rail Race" simulation is intended to be played as a small group board game. This activity includes resource and event cards that will need to be cut out before play.

    Game pieces and dice are not included. 

Transcontinental Railroad Game – History Simulation Activity

$5.00Price
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