Continental Congress: War Council
In this decision-packed simulation students guide the Continental Congress through 16 escalating crises that will decide whether America wins independence or becomes a footnote in British history.
Students must confront the same historical choices that the founders faced back in 1776. Print money or rely on foreign support? Build a professional army or trust the militia? Charge into battle or strategic retreat?
Too many bad calls and your little rebellion ends before it even gets off the ground. Can your students survive until independence?
Grade Level: 7–12
Duration: 60 minutes
Format: Power Point (Google Slides option included). This game is intended to be played in small groups to encourage debate and decision making.
What’s Included:
16 historically grounded Revolutionary War crisis scenarios
50 Interactive slides in PowerPoint Google Slides version included.
Events not typically found in textbooks, like the role of Spain and Britain's attempt at peace.
Printable Game Tracker
4 reflection questions Sample answers for teacher reference
Teacher guide with setup steps, lesson objectives, gameplay notes, and NCSS standards alignment
Skills Taught:
Understand the factors that led to victory during the American Revolution.
Analyzing cause and effect over time
Weighing trade-offs and unintended consequences
Strategic decision-making with limited resources Interpreting economic and political constraints
Connecting individual decisions to larger historical outcomes

